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Post by Recon Dye on Feb 27, 2006 23:13:09 GMT -5
POLIWRATHTHE TADPOLE POKÉMON National Dex #: 062Johto Dex #: 074 Hoenn Dex #: 249Dex Category: Lake Color Category: BlueHEIGHT: 4'03" WEIGHT: 119.0 lbs.Types: Water/Fighting Abilitiy: Damp/Water AbsorbAbility Description:Damp: No Pokémon in battle can use Self Destruct or Explosion. Water Absorb: Poliwrath is healed up to 25% of Max HP when hit by water attacks.
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Post by Recon Dye on Feb 28, 2006 15:43:25 GMT -5
Now that Poliwrath has evolved from Poliwhirl, it gains the fighting sub-type, which toughens it up quite a bit, and changes its whole personality, now when it swims it now longer swims like a tadpole, but more like a human.
And this pokémon can stay longer on land than any of its pre-evolved forms, since it constantly works out and trains, its own sweat keeps it moist and slimey. Poliwrath is still think skinned in areas and you can still see it's large intestines through its stomach.
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Post by Recon Dye on Feb 28, 2006 17:23:56 GMT -5
THE FOOTPRINT OF A POLIWRATH It is virtually impossible to find a Poliwrath in the wild, the only known way to get one, is to evolve a Poliwhirl.
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Post by Recon Dye on Feb 28, 2006 18:23:16 GMT -5
Here are the Attacks and Techniques that Poliwrath can learn.
Techniques through leveling up.- - - - - - - - Water Gun (Water)
"Squirts water to attack the foe."
- - - - - - - - Hypnosis (Psychic)
"A hypnotizing move that may induce sleep."
- - - - - - - - Doubleslap (Normal)
"Repeatedly slaps the foe 2 to 5 times."
- Level 35 - Submission (Fighting)
"A reckless body slam that also hurts the user."
- Level 51 - Mind Reader (Normal)
"Senses the foe's action to ensure the next move's hit."
Techniques through TMs & HMs- TM 01 - Focus Punch (Fighting)
"A powerful loyalty attack. The user fliches if hit."
- TM 03 - Water Pulse (Water)
"Attacks with ultrasonic waves. May confuse the foe."
- TM 06 - Toxic (Poison)
"Poisons the foe with an intensifying toxin."
- TM 07 - Hail (Ice)
"Summons a hailstorm that strikes every turn."
- TM 08 - Bulk Up (Fighting)
"Bulks up the body to boost both Attack and Defense."
- TM 10 - Hidden Power (Normal)
"The effectiveness varies with the user."
- TM 13 - Ice Beam (Ice)
"Blasts the foe with an icy beam that may freeze it."
- TM 14 - Blizzard (Ice)
"Hits the foe with an icy storm that may freeze it."
- TM 15 - Hyper Beam (Normal)
"Powerful, but leaves the user immobile the next turn."
- TM 17 - Protect (Normal)
"Evades attack, but may fail if used in succession."
- TM 18 - Rain Dance (Water)
"Boosts the power of Water-type moves for 5 turns."
- TM 21 - Frustration (Normal)
"An attack that is stronger if the Trainer is disliked."
- TM 26 - Earthquake (Ground)
"A powerful quake, but has no effect on flying foes."
- TM 27 - Return (Normal)
"An attack that increases in power with friendship."
- TM 28 - Dig (Ground)
"Digs underground the first turn and strikes next turn"
- TM 29 - Psychic (Psychic)
"A powerful psychic attack that may lower Special Defense."
- TM 31 - Brick Break (Fighting)
"Destroys barriers such as Reflect and causes damage."
- TM 32 - Double Team (Normal)
"Creates illusory copies to raise evasiveness."
- TM 39 - Rock Tomb (Rock)
"Stops the foe from moving with rocks and cuts Speed."
- TM 42 - Facade (Normal)
"Boosts ATTACK when burned, paralyzed, or poisoned."
- TM 43 - Secret Power (Normal)
"An attack with effects that vary by location."
- TM 44 - Rest (Psychic)
"The user sleeps for 2 turns, restoring HP and status."
- TM 45 - Attract (Normal)
"Makes the opposite gender less likely to attack."
- TM 46 - Thief (Dark)
"While attacking, it may steal the foe's held item."
- HM 03 - Surf (Water)
"Creates a huge wave, then crashes it down on the foe."
- HM 04 - Strength (Normal)
"Builds enormous power, then slams the foe."
- HM 06 - Rock Smash (Fighting)
"A rock-crushing attack that may lower Defense."
- HM 07 - Waterfall (Water)
"Charges the foe with speed to climb waterfalls."
- HM 08 - Dive (Water)
"Dives underwater the first turn and strikes next turn."
Moves learned from breeding.- - - - - - - - Mist (Ice)
"Creates a mist that stops reduction of abilities."
- - - - - - - - Splash (Normal)
"It's just a splash... Has no effect whatsoever."
- - - - - - - - Bubblebeam (Water)
"Forcefully sprays bubbles that may lower Speed."
- - - - - - - - Haze (Ice)
"Creates a black haze that eliminates all stat changes."
- - - - - - - - Mind Reader (Normal)
"Senses the foe's action to ensure the next move's hit."
- - - - - - - - Water Sport (Water)
"The user becomes soaked to raise resistance to fire."
- - - - - - - - Ice Ball (Ice)
"A 5-turn attack that gains power on successive hits."
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Post by Recon Dye on Feb 28, 2006 21:13:01 GMT -5
Poliwrath evolves from a Poliwhirl after exposing them to a Water Stone.
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